Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Nov 02, 2006, 07:43 AM // 07:43   #1
Frost Gate Guardian
 
Join Date: May 2005
Advertisement

Disable Ads
Default Yay! minions, spirits fixed!

Right now the time is 11:42 pm PST, ... the minion and spirit AI problems seem to have been fixed sometime today! Yay!!
NoChance is offline   Reply With Quote
Old Nov 02, 2006, 04:41 PM // 16:41   #2
Ascalonian Squire
 
Join Date: Jun 2006
Guild: Chapter Vanguard
Profession: R/N
Default

Quote:
Originally Posted by NoChance
Right now the time is 11:42 pm PST, ... the minion and spirit AI problems seem to have been fixed sometime today! Yay!!
Exactly what problems were fixed?
Jaesmyn is offline   Reply With Quote
Old Nov 02, 2006, 05:07 PM // 17:07   #3
Krytan Explorer
 
Clawdius_Talonious's Avatar
 
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
Default

I'm not sure exactly what the spirits were doing, but I do know my minions had an odd tendancy to just stop responding, stop firing in the middle of a lot of enemies. I would have to use taste of death to kill them all and spawn new ones to fix the problem, most of the time.
Clawdius_Talonious is offline   Reply With Quote
Old Nov 02, 2006, 06:00 PM // 18:00   #4
Lion's Arch Merchant
 
Join Date: May 2005
Default

If this is true, then allow me to let out a "yay," and say I'm glad its fixed
Lord Palidore is offline   Reply With Quote
Old Nov 02, 2006, 06:14 PM // 18:14   #5
Krytan Explorer
 
Dazzler's Avatar
 
Join Date: May 2005
Profession: E/Me
Default

mebbe that is why I was getting pwned even though my hero Olias had 10 minions and was spamming Orders of Undeath =/
Dazzler is offline   Reply With Quote
Old Nov 02, 2006, 10:48 PM // 22:48   #6
Ascalonian Squire
 
Join Date: Nov 2005
Guild: Xen Of Onslaught
Profession: W/E
Default

I really hope this is true, it has been getting on my tits of late. Do Shambling horrors still run like a mile behind you though?
Psyks is offline   Reply With Quote
Old Nov 02, 2006, 11:14 PM // 23:14   #7
Kha
Sins FTW!
 
Kha's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
Default

Can't be true. I played my MM all day today. Any minions added in Factions or Nightfall still stop attacking for unknown reasons during battle. My Bone Fiends are perfectly fine though. Flesh Golem and Shambling Horrors still run a mile behind. They also just group around you and bodyblock you cause they won't attack. I think the melee minions aren't registering that a battle is still going on unless they or I am getting attacked. Doesn't even matter if I am attacking or calling targets.

If this has truly been fixed, then ANet just hates my necromancer :/
__________________

Last edited by Kha; Nov 02, 2006 at 11:16 PM // 23:16..
Kha is offline   Reply With Quote
Old Nov 02, 2006, 11:29 PM // 23:29   #8
Wilds Pathfinder
 
Kais Unduli's Avatar
 
Join Date: Sep 2005
Location: Room V
Default

I haven't noticed anything myself. I'm still getting stuck in my hero's minions, and during the Venta Cemetery mission our MM had to back up and go around his minions several times because they were blocking him in.
Kais Unduli is offline   Reply With Quote
Old Nov 03, 2006, 05:46 AM // 05:46   #9
Desert Nomad
 
Feminist Terrorist's Avatar
 
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
Default

Quote:
Originally Posted by Kais Unduli
MM had to back up and go around his minions several times because they were blocking him in.
I am so sick of having to do that! Sometimes I actually yell at the screen for them to get the *ahem* out of my *aheming* way.
Feminist Terrorist is offline   Reply With Quote
Old Nov 03, 2006, 06:14 AM // 06:14   #10
Ascalonian Squire
 
Molasses's Avatar
 
Join Date: Oct 2006
Default

my master of shadows is on an MM build. I do notice that some of his minions lag behind, i am not convinced i have addressed the problem as stated by the OP, but i can only add my observations.
In any setting his minions lag behind, also he stays back to help them.
He is a bit like a human(player) only he cannot make value based decisions, but he can make time based decisions much better than any human. Therefore on balance i would love to have a quality MM on my side be it human or hero
Molasses is offline   Reply With Quote
Old Nov 03, 2006, 06:18 AM // 06:18   #11
Forge Runner
 
Jeff Highwind's Avatar
 
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
Default

I never use Shambling due to them not keeping up. I get irritated enough with the Flesh Golem, it's even worse when 4 other zombies fall behind.
Jeff Highwind is offline   Reply With Quote
Old Nov 03, 2006, 06:46 AM // 06:46   #12
Ascalonian Squire
 
SFlames's Avatar
 
Join Date: Aug 2006
Guild: Final Strike
Default

So that's why my Shambling Horrors were running so slow behind me. I always had to create Bone Fiends since they actually keep up and attack.
SFlames is offline   Reply With Quote
Old Nov 03, 2006, 11:31 AM // 11:31   #13
Pre-Searing Cadet
 
Join Date: Oct 2005
Profession: E/R
Default

I hope this problem has been fixed.

It didn't happen too often, once in a run or mission.
Zerone Sirop is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:34 AM // 11:34.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("