Nov 02, 2006, 04:41 PM // 16:41
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#2
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Ascalonian Squire
Join Date: Jun 2006
Guild: Chapter Vanguard
Profession: R/N
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Quote:
Originally Posted by NoChance
Right now the time is 11:42 pm PST, ... the minion and spirit AI problems seem to have been fixed sometime today! Yay!!
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Exactly what problems were fixed?
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Nov 02, 2006, 05:07 PM // 17:07
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#3
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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I'm not sure exactly what the spirits were doing, but I do know my minions had an odd tendancy to just stop responding, stop firing in the middle of a lot of enemies. I would have to use taste of death to kill them all and spawn new ones to fix the problem, most of the time.
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Nov 02, 2006, 06:14 PM // 18:14
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#5
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Krytan Explorer
Join Date: May 2005
Profession: E/Me
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mebbe that is why I was getting pwned even though my hero Olias had 10 minions and was spamming Orders of Undeath =/
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Nov 02, 2006, 10:48 PM // 22:48
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#6
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Ascalonian Squire
Join Date: Nov 2005
Guild: Xen Of Onslaught
Profession: W/E
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I really hope this is true, it has been getting on my tits of late. Do Shambling horrors still run like a mile behind you though?
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Nov 02, 2006, 11:14 PM // 23:14
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#7
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Can't be true. I played my MM all day today. Any minions added in Factions or Nightfall still stop attacking for unknown reasons during battle. My Bone Fiends are perfectly fine though. Flesh Golem and Shambling Horrors still run a mile behind. They also just group around you and bodyblock you cause they won't attack. I think the melee minions aren't registering that a battle is still going on unless they or I am getting attacked. Doesn't even matter if I am attacking or calling targets.
If this has truly been fixed, then ANet just hates my necromancer :/
__________________
Last edited by Kha; Nov 02, 2006 at 11:16 PM // 23:16..
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Nov 02, 2006, 11:29 PM // 23:29
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#8
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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I haven't noticed anything myself. I'm still getting stuck in my hero's minions, and during the Venta Cemetery mission our MM had to back up and go around his minions several times because they were blocking him in.
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Nov 03, 2006, 05:46 AM // 05:46
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#9
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Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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Quote:
Originally Posted by Kais Unduli
MM had to back up and go around his minions several times because they were blocking him in.
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I am so sick of having to do that! Sometimes I actually yell at the screen for them to get the *ahem* out of my *aheming* way.
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Nov 03, 2006, 06:14 AM // 06:14
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#10
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Ascalonian Squire
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my master of shadows is on an MM build. I do notice that some of his minions lag behind, i am not convinced i have addressed the problem as stated by the OP, but i can only add my observations.
In any setting his minions lag behind, also he stays back to help them.
He is a bit like a human(player) only he cannot make value based decisions, but he can make time based decisions much better than any human. Therefore on balance i would love to have a quality MM on my side be it human or hero
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Nov 03, 2006, 06:18 AM // 06:18
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#11
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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I never use Shambling due to them not keeping up. I get irritated enough with the Flesh Golem, it's even worse when 4 other zombies fall behind.
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Nov 03, 2006, 06:46 AM // 06:46
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#12
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Ascalonian Squire
Join Date: Aug 2006
Guild: Final Strike
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So that's why my Shambling Horrors were running so slow behind me. I always had to create Bone Fiends since they actually keep up and attack.
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Nov 03, 2006, 11:31 AM // 11:31
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#13
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Pre-Searing Cadet
Join Date: Oct 2005
Profession: E/R
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I hope this problem has been fixed.
It didn't happen too often, once in a run or mission.
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